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Campaign Frame Builder
No art
Page Two
Campaign Frame Preview
Equipment Creator
Equipment Preview
Adversary Creator
No art
Used for My Vault thumbnails and the printable card art zone (750 × 455 px, landscape). Recommended: 1200 × 728 px — larger images are auto-compressed to 1200 px / 700 KB max.
Standard Attack
Features
JSON
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Adversary Preview
Card Preview
Printable adversary card output. Front and back are generated automatically from artwork, stats, features and lore.
Colossus Creator
Colossus Features
Colossus Segments
Colossus Preview
Environment Editor
No art
Used for My Vault thumbnails and Canvas cards. Larger images are auto-compressed to 1200 px / 700 KB max.
Features
JSON
v
Environment Preview
Fear
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GM Screen
Quick rules, prompts and table references for running your session.
This screen is empty.
Use “+ Panel” or move a panel here from another screen.
Use “+ Panel” or move a panel here from another screen.
| Ally | One who helps and rolls with you; advantage can apply when fiction supports it. |
|---|---|
| Group Action | Nominate a leader. Other PCs roll reactions. Each success adds +1; each failure gives −1. |
| Tag Team | Each PC spends 3 Hope to initiate a tag team move. Both roll and combine fiction. |
| Vulnerable | Rolls against the target have advantage. |
| Restrained | The character cannot move but can still take actions from their position. |
| Temporary | Removed with a GM move or when fiction clears it. |
| Agility | sprint, leap, maneuver, dodge, balance |
|---|---|
| Strength | lift, smash, grapple, force, hold |
| Finesse | control, hide, tinker, aim, pick locks |
| Instinct | perceive, sense, navigate, react |
| Presence | charm, perform, deceive, intimidate |
| Knowledge | recall, analyze, comprehend, identify |
Short Rest
| Term | Description |
|---|---|
| Tend to Wounds | Clear 1d4 + tier hit points. This can be used on an ally. |
| Clear Stress | Describe how you blow off steam and clear 1d4 + tier Stress. |
| Repair Armor | Clear 1d4 + tier armor slots. This can be used on an ally. |
| Prepare | Prepare for the next day and gain 1 Hope. If done with a friend, gain 2 Hope instead. |
Long Rest
| Term | Description |
|---|---|
| Tend to All Wounds | Clear all hit points. This can be used on an ally. |
| Clear All Stress | Clear all Stress. |
| Repair All Armor | Clear all armor slots. |
| Work on a Project | Establish or work on a project. The GM can ask for a roll to determine progress. |
| Success with Fear | They succeed, but add a consequence and the GM gains 1 Fear. |
|---|---|
| Failure with Hope | They fail, but gain 1 Hope. |
| Failure with Fear | Things go badly and the GM gains 1 Fear. |
Damage Rolls: after a successful attack, roll the weapon dice and add them together. If the attack crits, add the potential value of your damage roll.
Reaction Rolls: work like action rolls but do not generate Hope or Fear.
Hope (PCs):
Spend Hope to use abilities, help an ally, activate class features, or push the fiction forward.
Spend Hope to use abilities, help an ally, activate class features, or push the fiction forward.
Fear (GM):
Spend Fear to interrupt a player move, make an adversary move, spotlight threats, or escalate the scene.
Spend Fear to interrupt a player move, make an adversary move, spotlight threats, or escalate the scene.
When you spotlight an adversary, you may do one of the following:
- Move within close range and attack.
- Move within close range and use an adversary action.
- End a temporary condition or effect.
- Sprint somewhere else on the battlefield.
| Hidden | While out of sight from all foes, you are hidden. Rolls against you are at disadvantage. |
|---|---|
| Restrained | You cannot move until cleared, but you can act from your position. |
| Vulnerable | All rolls against you have advantage until the condition is cleared. |
| Temporary | Clears when requirements are met or with a GM-determined difficulty. |
- What is at risk in this moment?
- How can the world push back?
- Which NPC cares the most about this?
- What could go wonderfully right?
- What would make this more personal?
- What clue, cost, or consequence can point toward the next scene?